diff --git a/content/notes/ui-toolkits-accessibility-gap.md b/content/notes/ui-toolkits-accessibility-gap.md new file mode 100644 index 0000000..a13d89f --- /dev/null +++ b/content/notes/ui-toolkits-accessibility-gap.md @@ -0,0 +1,20 @@ +--- +title: "UI toolkits and the accessibility gap" +date: 2023-02-16T19:01:11-08:00 +replyURI: "https://www.warp.dev/blog/why-is-building-a-ui-in-rust-so-hard" +replyTitle: "Why is building a UI in Rust so hard?" +replyType: "BlogPosting" +#syndicatedCopies: +# - title: 'The Fediverse' +# url: '' +# - title: 'Lobsters' +# url: '' +--- +How does Warp stack against other toolkits when it comes to accessibility and system integration? + +In my system settings I set colors, default fonts (with fallback and hinting settings), animation preferences (reduce/eliminate animations), disable overlay scrollbars, set buttons to include text where possible, enable dark mode, configure keyboard shortcuts, and sometimes enable a screen reader. Windows users can enable High Contrast Mode to force their preferred palettes. To what degree will this toolkit respect these settings? + +On Linux: the only options I know of with decent system integration, accessibility, and some presence outside the Freedesktop.org ecosystem are are Qt, GTK, and the Web. Flutter falls flat, with outstanding WCAG level A blockers like functional keyboard navigation and basic levels of customization (e.g. disabling animation); relevant issues typically get de-prioritized. This is despite its massive funding and development efforts, so I'm not optimistic about other contenders. + +[AccessKit](https://github.com/AccessKit/accesskit) looks like a start for cross-platform interoperability between accessibility APIs. Until it's ready, support for each platform's accessibility APIs and screen readers will need to be implemented and tested. It's a monumental task. I worry that **releasing yet another inaccessible toolkit will merely increase the disability gap.** +